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TI:R Milan, made by Til "Albatros" Sichel and improved massively by Pavle "defragen1" Bodi
View ArticleCollision models #1
TI:R has much improved collisions. Most of the objects in our maps have been given absolutely precise collision boxes, so that no bullets will "disappear" before hitting other players.
View ArticleCollision models #2
More collision models made by Pavle "defragen1" Bodi. In "old TI", many objects were simply "clipped" with large collision models, so hits would not be registered correctly and bullets just...
View ArticleNormals and shadows on MIS_Morningcalm
This screenshot illustrates a tiny bit of the shader work we have done, but also the precision of the cascading shadow system that we've put into place. Also, Pavle did a massive overhaul on many of...
View ArticleNew look on TDM_Office
This image illustrates the clean and solid tone that Pavle's handwriting has given to our levels. This past year, he finished MIS_Villa, TDM_Office and MIS_Milan.
View ArticleUpdates from Pavle
More good stuff from Pavle aka "defragen1" - we're still going strong and working on the Alpha right now...
View ArticleUpdates from Pavle
More good stuff from Pavle aka "defragen1" - we're still going strong and working on the Alpha right now...
View ArticleUpdates from Pavle
More good stuff from Pavle aka "defragen1" - we're still going strong and working on the Alpha right now...
View Article
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